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  • NJ’s lieutenant governor resigned over a sexual harassment investigation, but insists AI says he’s innocent.

    NJ’s lieutenant governor resigned over a sexual harassment investigation, but insists AI says he’s innocent.

    New Jersey’s lieutenant governor Dale Caldwell was forced to resign on September 25th after an investigation found he had sexually harassed a staffer and repeatedly violated ethics rules. The now-former Lt. governor has been making the media rounds trying to clear his name. But he took a particularly odd tactic during an interview on NJ PBS.

    Caldwell claims he’s being unfairly targeted, and multiple AI agents back that up. He told host Rob Nelson that he “AIed” the report on the investigation “from multiple AI platforms.” “I put it through AI,” he said, “and it said 59 times, it [sic] said, ‘What would your findings be?’ There was no instance in any of the AIs that said there would be a finding of sexual harassment.”

    AI chatbots are notoriously sycophantic and often tell users what they want to hear. And it seems highly unlikely that Caldwell would want to hear an AI confirm findings that he engaged in sexual harassment.

  • This Tool-Free Modular Lever Wallet Is the Coolest I’ve Ever Attached to My Phone

    This Tool-Free Modular Lever Wallet Is the Coolest I’ve Ever Attached to My Phone

    When I reviewed OhSnap’s ultra-thin Snap Grip Stand, I was so impressed that I ended up buying one myself. The company now has a magnetic lever-action card wallet that can stack with that stand, and it’s the most impressive phone-mounted wallet I’ve used.

    Pulling the built-in spring-loaded lever makes your cards fan open. If you prefer a thicker or slimmer profile, press the designated spot to disassemble it without tools, then insert a 3-, 5-, or 7-card core that holds your cards securely in place.

    Need an ID card, employee badge, elastic band for extra cards, or a money clip at the end? The front and back magnetic plates can be swapped for any of those options. You can also replace both with ultra-thin aluminum covers if you don’t want the wallet to magnetically attach to your phone.

    You can watch it in action in my Today I’m Toying With video embedded in this post (also available on YouTube and Instagram if you prefer).

    What I like most is that the entire kit snaps together through a compliant mechanism: the plastic arms on the card-carrying core behave like springs, pushing a small locking feature into notches on each modular cover as the pieces slide together. After your cards are inside, they hold the arms apart so the wallet won’t open accidentally (unless you drop the whole thing). It’s remarkably clever.

  • AI Resorts to Cheating in StarCraft After Failing to Outplay Humans

    AI Resorts to Cheating in StarCraft After Failing to Outplay Humans

    In StarSkirmish, AI-crafted StarCraft bots compete against each other and against human-designed bots. OpenAI’s GPT-6 Astra and Claude Opus 5.5 finished virtually tied as the top AI entries, yet neither could surpass Stardust, the highest-ranked human-built bot.

    Last Friday, GPT squared off against Claude and the human-made bot Pluto, but as Kotaku reported, it failed to gain an advantage. It then adopted a strategy increasingly seen in cutting-edge AI systems: it violated the rules. GPT-6 Astra proceeded to download Stardust and began executing that code in place of its own agent.

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    StarSkirmish organizer Kai McPheeters ultimately reverted GPT’s modifications.

    That GPT-6 Astra independently stepped beyond its constraints when faced with a hurdle comes as little surprise. When OpenAI’s agents were unable to retrieve desired data from a UN site, they devised an inventive workaround by commandeering Google’s XSS game, a cross-site scripting educational tool.

    The firm’s agents have also exhibited “deceptive behavior” to obscure their actions. Naturally, OpenAI’s agents aren’t the sole ones acting autonomously, though they haven’t yet been caught cheating at StarCraft.

  • The forgotten Chromebook that started it all

    The forgotten Chromebook that started it all

    Google didn’t even call the first Chromebook a “Chromebook.” The Cr-48 had no interesting design and no bright logos – it wasn’t even designed to be a product you could buy. Instead, it was a portal to a big new idea about computers.

    In this week’s episode of Version History, The Verge’s Nilay Patel and MKBHD’s Marques Brownlee join David Pierce to help explain the history of ChromeOS and Chromebooks, and discuss whether Google’s approach to computer hardware was the right one.

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    This has been an exciting season of Version History, as we’ve been exploring the most iconic school tech. Last week’s episode explored Nicholas Negroponte’s One Laptop Per Child XO-1 and his goals for a global distribution. We’ve also talked to the lead game designer of The Oregon Trail and learned why everyone had to own a TI graphing calculator. If you missed these episodes, check out them out below:

    If you’re a Verge subscriber, you can also get access to Version History (and all our other podcasts) with no ads. All you have to do is visit your account settings.

    Version History has been nominated for a Signal Award! You can vote to help us win here.

    If you want to know more about Cr-48 history, here are some links to get you started:

  • From The New York Times: “Chromebook From Samsung Has Its Head in the Cloud”
  • From PCMag: “The Google Chrome OS CR-48 Notebook: Hands-On”
  • From Ars Technica: “Nothing but ’Net: hands-on with the Cr-48 Chrome OS laptop”
  • Former OpenAI Safety Staffer Resigns and Warns of Dangers

    Former OpenAI Safety Staffer Resigns and Warns of Dangers

    David Robinson formerly authored the safety reports accompanying every major model release at OpenAI. This week, he stepped down from his role and is now voicing his concerns in an editorial in The Atlantic.

    It is understandable if you feel a bit cynical about former builders suddenly warning about the dangers of the tools they helped create, since they did, after all, contribute to the situation. But that does not mean we should dismiss their warnings.

    Robinson argues that the culture within the industry is fundamentally broken. He believes this is a deeper issue than simply applying a few new rules or regulations to how we handle training models. Silicon Valley has operated with “extreme confidence” and “perpetual sprints,” he says, building bigger and better models with “unimpeded optimism” that ignores or underestimates potential problems.

    He says the time has come for AI companies to develop a sense of humility and look outside the insular, move-fast-and-break-things world of the tech industry. Specifically, he says AI needs nuclear-level safeguards:

    “Given today’s risks, frontier labs need to run like nuclear power plants or busy airports, with layers of redundancy and careful, time-consuming planning, so that the occasional and inevitable human error does not open a door to disaster.”

    Given today’s risks, frontier labs need to run like nuclear power plants or busy airports, with layers of redundancy and careful, time-consuming planning, so that the occasional and inevitable human error does not open a door to disaster.

    Robinson is just the latest in a growing parade of researchers and safety workers who have left their positions at prominent AI firms. Jacob Coxon seems to have kicked off the exodus by quitting Anthropic and then publicly saying AI “could kill us all by the end of the decade.”

  • Splice CEO Kakul Srivastava thinks AI emails are killing conversations

    Splice CEO Kakul Srivastava thinks AI emails are killing conversations

    Kakul Srivastava is the CEO of Splice, the sample platform countless producers rely on for one-shots and melodic loops. Samples pulled from the service have found their way into massive hits like Lisa’s “Money” and “Espresso” by Sabrina Carpenter. (The original samples are here and here, for the curious.)

    Before that, Kakul held executive roles at Flickr, Yahoo, GitHub, and Adobe. Throughout her career, Kakul has found herself at the intersection of Silicon Valley and creatives. That’s been especially true at Splice, where she’s not just expanded the platform’s footprint by acquiring Spitfire Audio, but also overseen its forays into the world of generative AI.

    Last year, she was very outspoken on an episode of Decoder about avoiding the sort of “push-button, get-song” AI that has made companies like Suno so controversial. And based on her answers to our questionnaire, it doesn’t seem like her skepticism has waned.

    When it comes to Splice, the company has made a point of trying to offer AI products that still keep the human at the center of the creative process. And when it comes to communicating with colleagues, Kakul sees the same need to keep AI at bay.

    What is your most indispensable tool?

    A well-written document and a real conversation about it.

    Splice is remote-first, so we don’t have a hallway. What we have instead is somebody sitting down and actually thinking something through, and then a bunch of people arguing with it. Almost everything good that’s happened here started that way.

    Which is why I’m careful about AI-written documents. Once you can’t tell whether there’s a person behind the words, the conversation you have about it becomes a different conversation, and a worse one. And you can’t really go back from that. I think the same thing is true of music.

    What is your happy place online?

    Instagram, which I know is not the fashionable answer. My feed has turned into almost entirely people making music in ways I would never have thought of. There’s gothic western, which I did not know was a thing. There’s a woman in Russia who organizes street dancing. There’s a guy playing modern hits on a hammered dulcimer. The Indian chai-wala rapping. I could watch it all, all day.

    What game do you have the fondest memories of?

    Antakshari. It’s an Indian game — you sing a bit of a song, and whatever letter the line ends on is the letter the next person has to start their song with. You play it on long car rides, at weddings, any time a group of people is stuck somewhere together.

    I love that the whole game is made out of music and none of the players are musicians. You just have to remember, and you have to be willing to sing in front of your family, which for most people is the harder part. And then when you watch people’s faces get soft when the song really hits — even when it’s sung badly. That’s the power of music.

    What’s the most disappointing gadget you’ve owned?

    A cup warmer. It warms the cup. It does not warm the coffee. I want to be clear that it works exactly as designed.

    What creation are you most proud of?

    I can’t not say my kids. Watching a person go from nothing to a fully formed human with opinions you did not give them is the most amazing thing I have been anywhere near. And the strange part is that it isn’t rare. It’s happening in every house on the street. We all just watch it happen and then go about our day.

    Which are you least proud of?

    I was on the early team at Tiny Speck, the company that later became Slack. Before Slack, we made a game called Glitch — a massively multiplayer open world — and it was one of the most beautiful things I’ve ever worked on. The art, the sound, the writing, the way the world actually worked. Some of the most talented people I’ve ever been around.

    It failed, and it failed for reasons that were sitting right there in front of us. It was built on Flash, and Adobe had already stopped investing in Flash.

    It was a PC experience at the exact moment the whole world was moving to playing games on a phone. Two enormous tectonic trends, and we didn’t account for either one in time to do anything about them.

    I feel like I let down the creativity of the people who built something beautiful.

    What’s the best piece of advice you’ve ever received?

    Say the thing, then explain it. Don’t lay all your proof out first, hoping it earns you the right to make your point. Nobody is listening to the proof yet. They’re listening for whether you sound like you believe it. The confidence you say it with is what makes room for the explanation.

    What is your current obsession?

    Cooking my mother’s food. She died before I learned most of it from her, so I’ve been reconstructing her recipes off YouTube — strangers in their own kitchens, making the thing the way their mothers made it. It takes a lot of tries. I got one of them right last year, and the taste put me straight back to being eight years old with my mom by my side.

    This is what I think about when people ask me what technology is for. Some guy uploaded a video of his family’s recipe and gave me my mother’s cooking back. He will never know that.

    What do you think is worth splurging on?

    Live jazz. There is nothing else like being in a room where people are making decisions in real time and can’t take them back. I travel a lot for work, and if there’s any way to get to a show in whatever city I’m in, I’ll do it, even when it means I’m useless the next morning.

    What would the tagline for your biopic be?

    A heist movie where nothing gets stolen and everybody gets paid.

    What’s the last GIF or meme you used?

  • Capcom is preparing for a ‘future where we create games together with AI’

    Capcom is preparing for a ‘future where we create games together with AI’

    Capcom’s Pragmata might be all about the horrors of AI , but in practice the studio doesn’t seem so down on the tech .

    During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: “The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.” During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extremely time consuming.

    The solution Ishida said is “successfully integrating AI technology into development workflows.”

    Capcom has said previously that it will not use AI-generated assets in its games, and instead would focus on using the tech to make development more efficient. Ishida’s comments seem to lineup, though definitely seem to leave the door open to more extensive use.

    He laid out a plan to turn RE Engine slowly, and incrementally, into an “AI-generation game engine” building towards a “a future where we create games together with AI,” according to IGN’s translation.

  • Verum Exchange Adds Major Crypto Assets: Mining Roster Grows to 25 Coins

    Verum Exchange Adds Major Crypto Assets: Mining Roster Grows to 25 Coins

    Following September’s expansion to twelve mining assets, Verum Exchange has released a larger update that brings the in-app mining lineup to 25 coins. The move builds on the earlier rollout of Verum Coin, Bitcoin, and ten branded assets, and now opens mining to a wider set of well-known cryptocurrencies alongside the existing roster.

    In the previous update, users could mine Verum Coin (VERUM), Bitcoin (BTC), and ten additional coins: VETRA, ZYBER, LUMEO, NEXO, TORIN, VELTO, BRIZO, TARIO, FLUXA, and DEYNO.

    The new release keeps that foundation and adds more assets, including several of the most widely traded cryptocurrencies and DeFi tokens:
    – Ethereum ecosystem & majors: ETH, UNI, AAVE
    – Exchange & payments: BNB, XRP, LTC, BCH
    – Popular networks & memes: SOL, DOGE, AVAX, LINK, NEAR
    – Ecosystem asset: KARUM
    Together with the original twelve, that brings the total to 25 mining coins available in a single mobile interface.

    The mining flow has not been reinvented. Users still open the mining section in the Verum Exchange app, tap to start a session, and receive rewards according to the app’s mining conditions — typically on a 24-hour cycle — before starting again. No complex hardware setup or external wallet configuration is required to begin.

    What has changed is choice: instead of a short list of primarily branded coins, users can now run sessions across both Verum’s own ecosystem assets and a broader market basket in one place.

    Why this matters for users
    For many mobile users, mining in Verum Exchange is less about industrial hashpower and more about accessible, recurring participation in crypto — paired with the app’s other tools for rates, conversion, and portfolio-style balances.

    Expanding to 25 coins allows users to:
    – Diversify mining across majors (BTC, ETH, BNB, SOL) and niche or ecosystem tokens
    – Keep balances for multiple assets inside one app
    – Swap and withdraw using the same interface they already use for rates and conversion
    The update also aligns the mining screen more closely with assets familiar from the wider Verum / BitCoinPay Trade ecosystem, so what users see in the app better reflects coins they already recognize from trading and market lists.

    Product polish around the launch
    Alongside the new coins, the mining screen layout was refined: VERUM remains the lead asset and is shown prominently at the top, with the remaining coins arranged in a clear two-column grid. Push notifications for completed mining sessions were also improved so that when several timers finish in the same window, users receive a single summary notification instead of a flood of separate alerts — useful now that many more coins can run at once.

    Verum Exchange continues to position itself as a single mobile hub for everyday currency tools and digital assets — rates, conversion, and now a substantially larger built-in mining offering with 25 coins available to activate from one screen.

    Web: https://exchange.verum.im/
    iOS: https://apps.apple.com/app/id6476504490
    Android: https://play.google.com/store/apps/details?id=com.verumexchange.app

  • Verum Exchange Expands Mining Options: 12 Coins Now Available in the App

    Verum Exchange Expands Mining Options: 12 Coins Now Available in the App

    Verum Exchange has expanded its built-in mining capabilities, allowing users to mine 12 coins simultaneously. In addition to Verum Coin and Bitcoin, the list now includes ten more assets: VETRA, ZYBER, LUMEO, NEXO, TORIN, VELTO, BRIZO, TARIO, FLUXA, and DEYNO.

    The mining process itself remains as simple as possible. After downloading and installing the Verum Exchange app on their device, users can open the mining section and tap the “Mine” button. Coin accrual takes place every 24 hours according to the applicable mining conditions. The process can then be repeated by activating mining again in the app.

    The developers emphasize simplicity: launching the mining process does not require complicated setup. Users simply open the app and activate mining.

    Verum Exchange continues to develop the app as a universal tool for working with currencies and digital assets, combining currency conversion, rate tracking, and mining features within a single interface.

    Verum Exchange is available for download on iOS and Android.

    Verum Exchange Web Version
    Verum Exchange on the App Store
    Verum Exchange on Google Play

  • Verum Exchange Launches a $10 Bonus for Online Mining of Verum Coin and Bitcoin

    Verum Exchange Launches a $10 Bonus for Online Mining of Verum Coin and Bitcoin

    Verum Exchange is expanding its online mining capabilities, allowing users to earn a $10 bonus while continuing to mine cryptocurrency directly from their smartphones. The feature is available not only in the currency converter app but also within Verum Messenger.

    Online mining has long been part of the Verum ecosystem. Now, the company has added a new incentive to the existing feature — a bonus for participating in online mining.

    The concept of online mining is changing the traditional perception of cryptocurrency mining. Users do not need to set up specialized mining equipment at home or deal with complex technical configurations. The feature can be accessed directly through the Verum digital ecosystem.

    Verum Exchange: https://exchange.verum.im 
    Verum Messenger: https://ios.verum.im