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The initial Galaxy Z TriFold had a remarkably short shelf life, as Samsung halted its production barely months after release. Introduced on January 30, 2026, as the first triple-fold smartphone available to the general public in the U.S., the device was abruptly discontinued just three months into its run.
Nevertheless, Samsung remains committed to the triple-folding concept and is already developing a follow-up model, beginning with a redesigned hinge.
John McCann / Digital Trends
The Significance of the Hinge Design
According to reports from supply chain insiders, Samsung is engineering a completely new hinge mechanism to ensure the TriFold 2 is noticeably thinner. A Korean blog known as Naver suggests the company is prioritizing a “lightweight and ultra-slim design.”
Rumors indicate that the new hinge for the TriFold 2 has largely finished its testing phase. The device is currently aiming for a mid-2027 release date, assuming no major setbacks. While this timeline may seem distant for consumers interested in foldable technology, a significantly slimmer triple-folding phone could well justify the anticipation.
In a triple-folding smartphone, the hinge serves as more than just a mechanical joint; it is the core component that dictates the overall user experience. A flawed design would result in a bulky, fragile device that users would be reluctant to carry.
John McCann / Digital Trends
Benefits for Other Samsung Foldable Models
The initial Galaxy Z TriFold measures between 3.9 and 4.2 mm in thickness when flat, and 12.9 mm when folded, which I consider a commendable achievement for a three-panel device.
The real intrigue lies in how this innovation extends beyond just TriFold fans. An optimized, simplified iteration of the new hinge, coupled with specific technical modifications, may eventually be integrated into the Fold 8 and Flip 8.
This implies that the advanced engineering work invested in a high-end foldable phone could ultimately enhance Samsung’s broader foldable product range.
A fresh iPhone application named Gigs is aiming to change the way music enthusiasts recall live performances by converting fragmented concert recollections into an organized, easily searchable collection. Created by independent developer Hidde van der Ploeg, this tool leverages artificial intelligence to arrange previous concert experiences into a custom digital chronology.
The concept is straightforward: rather than allowing ticket stubs, screenshots, and photographs to remain lost across various devices, Gigs consolidates them in one location – complete with details, statistics, and memories linked to each event.
Transforming Recollections Into Data And Experiences
Gigs enables users to import information from various sources, such as tickets, emails, screenshots, or even links to event pages. The application then utilizes on-device AI to extract crucial information like dates, venues, and artist lineups, automatically constructing a structured record of each concert.
🎶 Our new app Gigs: Concert Tracking is now available on the App Store!
Your new personal concert diary, beautifully designed and intelligently powered.
Please help us spread the word! Tag that friend of yours you love going to concerts or festivals with.
Link and a 30% launch… pic.twitter.com/73hSathNxv
— Hidde van der Ploeg (@hiddevdploeg) April 16, 2026
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Users who already track their concerts on platforms like Setlist.fm or Concert Archives can also import their history directly, making it easier to consolidate years of live music experiences.
Once added, the app offers additional features such as syncing concert dates to calendars, receiving reminders for ticket sales, and browsing expected setlists. After attending a show, users are prompted to rate the experience and upload photos or videos, gradually building a richer archive over time.
Why This Matters For Music Fans
Live music is often one of the most memorable experiences for fans, but the way those memories are stored is fragmented. Photos, videos, and ticket confirmations are typically scattered across apps and devices, making it difficult to revisit them meaningfully.
Unsplash
Gigs addresses this by centralising those moments into a single platform, effectively turning personal concert history into something closer to a digital scrapbook or timeline. The use of AI further reduces the effort required, automatically organising data instead of relying on manual input.
This also reflects a broader trend of apps using AI to transform unstructured personal data into more usable and meaningful formats.
What It Means For Users
For users, Gigs offers a more organised and interactive way to relive past concerts. Instead of scrolling through camera rolls or email inboxes, they can access a curated history of their live music experiences in one place.
Unsplash
The app also adds a forward-looking element. By integrating features like ticket alerts and setlist previews, it becomes not just a memory tool but also a discovery and planning platform for future events.
What Comes Next
Currently available on iOS, Gigs is launching at a time when AI-powered personal apps are gaining traction. As the app evolves, it could expand its features to include deeper integrations with music streaming services, social sharing tools, or even community-driven insights.
If successful, Gigs could redefine how fans document and interact with live music – turning fleeting experiences into lasting, structured memories powered by AI.
Motorola isn’t the first brand that comes to mind when thinking about high-quality laptops. A sleek smartphone? Absolutely. A foldable device with character? Definitely. However, a sleek, lightweight notebook that excels in both aesthetics and affordability caught me off guard. The Moto Book 60 Pro stands out as one of the most understatedly remarkable laptops in its category.
As the wider laptop market struggles with rising costs and inconsistent quality, Motorola’s entry feels like a breath of fresh air. It offers solid performance, stylish design, and an accessible price point when competitors are charging premium rates for less.
The design still turns heads with the “Wait, Motorola made this?” reaction
Vikhyaat Vivek / Digital Trends
The Moto Book 60 Pro immediately wins you over with its aesthetics. It looks fantastic. Motorola maintained a minimalist approach with a unibody aluminum design, a featherweight 1.39kg frame, and Pantone-selected colors like Wedgewood and Bronze Green. I used the Bronze Green model, which consistently sparked curiosity about its manufacturer. Mentioning it was a Motorola often elicited genuine astonishment.
This is a genuine ultrabook with a build quality that balances luxury and portability. At first glance, it could easily be mistaken for a Windows counterpart to the MacBook Neo. Interestingly, this isn’t a new debut; the Moto Book 60 Pro originally launched in India back in September 2025.
The OLED screen is the standout feature
Another major appeal is the display. Motorola equipped it with a 14-inch 2.8K OLED panel featuring a 120Hz refresh rate, 100% DCI-P3 color gamut, and peak brightness reaching 1100 nits. For a device starting around $680 at select retailers, this offers exceptional value, particularly when laptop prices have become increasingly inflated.
Vikhyaat Vivek / Digital Trends
In practice, the screen delivers as promised. Vibrant colors, deep contrast, smooth scrolling, and ample brightness make the display feel dynamic rather than just adequate for its price bracket. This panel genuinely enhances the entire user experience, making media consumption more engaging and daily tasks feel more refined.
The Moto Book 60 Pro offers undeniable value
Where the laptop transitions from a pleasant discovery to a compelling recommendation is its pricing. Motorola introduced the base Moto Book 60 Pro with an Intel Core Ultra 5 225H processor, 16GB of DDR5 RAM, and a 512GB SSD. The upgraded Core Ultra 7 255H variant, featuring 32GB of DDR5 RAM and 1TB of storage, is priced just under $900.
The remaining specifications are equally robust. This model includes a 60Wh battery, 65W USB-C charging, a 1080p IR camera, Dolby Atmos stereo speakers, Wi-Fi 7, and a generous array of ports.
Vikhyaat Vivek / Digital Trends
While these aren’t Intel’s newest chips, the Series 2 processors still provide reliable performance, good power efficiency, and consistent stability, even in 2026. This is particularly relevant given the current market landscape, where premium ultrabooks with comparable screens and modern Intel or ARM processors often carry significantly higher price tags, exacerbated by memory cost hikes.
The primary limitation is availability. Like its predecessor, the Moto Book 60 is currently exclusive to the Indian market, which restricts its global impact.
Lenovo’s design influence is evident, but this isn’t a criticism—it’s context. Motorola isn’t creating a new laptop category; it’s refining an existing blueprint with superior aesthetics, an outstanding display, and better pricing, which is often sufficient. The Moto Book 60 Pro isn’t groundbreaking; it’s simply well-crafted, visually appealing, and affordably priced. In 2026, such a device deserves wider availability.
Motorola is not the name I expect to see on a genuinely good laptop. A stylish phone? Sure. A foldable with some personality? Absolutely. But a thin-and-light notebook that actually feels well judged on both design and value was a genuine surprise. And yet, the Moto Book 60 Pro is one of the more quietly impressive laptops in its segment.
With the broader laptop market being in a mess, Motorola’s laptops feel refreshing. It is capable, attractive, and still approachable at a time when pricing elsewhere has become increasingly rough.
The design still does the “wait, Motorola made this?” thing
Vikhyaat Vivek / Digital Trends
The first thing the Moto Book 60 Pro gets right is the part you notice immediately. It looks good. Really good. Motorola kept the formula light and clean with a full-metal body, a slim 1.39kg chassis, and Pantone-curated finishes like Wedgewood and Bronze Green. I spent some time using the latter, and it genuinely had people guessing the laptop’s brand. Revealing the Motorola name almost always got a surprised reaction.
This is a proper thin-and-light notebook with a build that feels both premium and portable. At a glance, you would not be wrong to mistake it for a new Windows alternative to the MacBook Neo. The only catch is that the Moto Book 60 Pro is not exactly a brand-new release. It actually debuted in India back in September 2025.
OLED display is the real flex here
The second thing that makes the Moto Book 60 Pro easy to warm up to is the screen. Motorola has given it a 14-inch 2.8K OLED panel with a 120Hz refresh rate, 100% DCI-P3 color coverage, and up to 1100 nits of peak brightness. For a machine starting at around $680 at some retailers, that is genuinely strong value, especially in a year when laptop pricing has gone completely off the rails.
Vikhyaat Vivek / Digital Trends
And yes, it looks the part in actual use. Colors pop, contrast is excellent, scrolling feels smooth, and the extra brightness helps the panel feel lively instead of merely “good for the price.” This is the sort of display that flat-out elevates the whole laptop. It makes movies look better, browsing feel richer, and the machine itself feel more premium every time you open the lid.
Moto Book 60 Pro’s value is hard to ignore
This is where the laptop stops being a pleasant surprise and starts becoming a strong recommendation. Motorola launched the base Moto Book 60 Pro with an Intel Core Ultra 5 225H, 16GB of DDR5 RAM, and 512GB of SSD storage. Meanwhile, the higher-end Core Ultra 7 255H model with 32GB of DDR5 RAM and 1TB of storage comes in at just under $900.
The rest of the specs are solid, too. This model packs a 60Wh battery, 65W USB-C charging, a 1080p IR webcam, Dolby Atmos stereo speakers, Wi-Fi 7, and a surprisingly healthy port selection.
Vikhyaat Vivek / Digital Trends
These are not the latest chips Intel has to offer, but the Series 2 processors still deliver capable performance, decent efficiency, and overall reliability, even in 2026. That is especially true when you look at what is happening elsewhere in the market. Premium thin-and-light machines with similarly attractive displays and modern Intel or ARM chips are often landing at far uglier prices now, especially once memory inflation enters the picture.
The catch, of course, is availability. Like the earlier Moto Book 60, this is an India-only play for now, and that limits how much noise it will make globally.
Lenovo’s influence is also hard to miss, which is not really a complaint so much as context. Motorola is not reinventing the laptop here. It is borrowing a solid blueprint and giving it better styling, a great screen, and sharper value, which honestly feels enough. The Moto Book 60 Pro isn’t revolutionary; it’s just good, attractive, and priced well. In 2026, this is something that should’ve been accessible in other regions.
Turn on any gaming PC, and you’ll likely find the blue Steam icon waiting for you on the desktop. It’s no longer just an option or a hidden utility; it’s practically a standard feature. Over the years, Steam has evolved from a simple launcher into the go-to marketplace for PC gaming, feeling as integral to the experience as the hardware itself.
The Invisible Monopoly
Data from sources like QuantumRun and IconEra suggests Steam commands about 70 to 80% of the PC digital distribution sector. This isn’t merely a lead; it’s an overwhelming majority. Alongside this dominance comes the traditional 30% commission model, which decreases as sales volumes rise. This mirrors the fee structures employed by tech giants like Apple and Google, a practice that has drawn sustained criticism from game creators for years.
In fact, a past GDC poll showed that only 6% of developers believe Steam justifies its 30% cut. Theoretically, these factors—massive market share, a rigid fee structure, and deep user integration—define a monopoly. In most sectors, this would trigger immediate regulatory or public scrutiny. However, the PC gaming world has reacted quite differently.
“Valve is the only major store still holding onto the payments tie and 30% junk fee” – Tim Sweeney, CEO, Epic Games
Steam isn’t the only player in the arena. Epic Games Store launched with a bold strategy, offering a lower 12% revenue share and a constant supply of free titles, including high-profile releases. Microsoft took a similar step in 2021, reducing the Windows Store fee for developers from 30% to 12%.
Theoretically, this should be a winning strategy. Microsoft also leverages its Xbox app and Game Pass subscription service to secure a strong foothold. Meanwhile, major publishers like Ubisoft and Electronic Arts have attempted to consolidate their user bases within their proprietary launchers to maintain control over distribution and profits.
Varun Mirchandani / Digital Trends
Despite these alternatives, user habits remain largely unchanged. Players might grab free titles on Epic, install other launchers when necessary, or utilize Game Pass for certain games. However, when it comes to purchasing games and curating a personal library, the vast majority return to Steam. Competition is present, but it hasn’t fundamentally altered how gamers behave.
Steam’s Own Challenges
It would be inaccurate to claim Steam has had an unblemished history. The community has pushed back significantly on several occasions. Prior to 2015, the absence of a robust refund policy was a major grievance, prompting Valve to implement the now-standard two-hour refund rule.
Similarly, the attempt to monetize mods for “The Elder Scrolls V: Skyrim” provoked intense backlash, leading to a swift reversal. Developers have consistently voiced concerns regarding visibility, discoverability, and the persistent 30% revenue share, which remains a hotly debated subject.
Steam
The recurring theme, however, is interesting. Controversies arise, Valve responds or makes adjustments, and the situation stabilizes. There has never been a mass exodus from Steam due to these issues. Users complain, yet they remain. This cycle has repeated so frequently that it has become ingrained in the platform’s culture.
Why Gamers Accept the Status Quo
The most straightforward explanation is often the most valid: Steam simply functions well. It does more than just launch games; it encapsulates the entire PC gaming experience into a unified ecosystem. Consider performance and reliability first.
Steam’s servers are among the most consistent in the industry.
Downloads are swift, updates are managed seamlessly, and service interruptions are uncommon. While the client isn’t lightweight, it is stable, reliable, and rarely obstructs the user. This reliability alone gives it an edge over many competitors that still grapple with basic usability issues.
Steam Server Status SteamStat.US
Furthermore, the feature set is where Steam subtly outpaces the competition. Cloud saves have been a standard for years. Achievements, though basic, are deeply woven into the platform. The Steam Workshop simplifies modding for casual users, transforming complex setups into single-click actions.
Remote Play enables game streaming to other devices or cooperative play with friends who don’t own the title. Controller support is another highlight, offering granular input customization that many other platforms ignore.
Steam
Over time, these features transition from bonuses to necessities. Interestingly, Steam Chat is regaining traction as a viable Discord alternative, especially since Discord began mandating ID verification. Competitors often fall short here.
While the Epic Games Store may provide better financial terms for creators, it misses out on many of these ecosystem-wide features. The Xbox app excels at subscriptions but lacks the sense of permanent ownership.
Other launchers feel like tools. Steam feels like a home.
Steam
Sales are also a massive driver. Steam’s seasonal events have become cultural touchstones. The Summer and Winter Sales are anticipated events, akin to Amazon’s Prime Day, if not more so.
Steep discounts, flash deals, and wishlist alerts create an engaging loop that keeps users hooked. Over time, this has conditioned gamers to view Steam as the place for value. Even at full price, many users instinctively wait for a sale.
The Power of the Ecosystem
Another often-ignored element is the community layer. Steam reviews influence purchasing choices significantly. User tags, forums, guides, and discussion hubs transform each game into a dynamic community rather than a static product page. This creates a positive feedback loop where players assist each other, strengthening the platform.
Steam
Then there is library lock-in, which is less malicious than it sounds. Many players have spent years curating their Steam libraries, sometimes owning hundreds of titles. Switching platforms isn’t technically hard, but it feels like a hassle. Everything is organized, updated, and accessible in one spot.
That kind of convenience is hard to walk away from.
Valve
The launch of the Steam Deck has only solidified this position. By making the Steam library portable, Valve has expanded its ecosystem beyond desktops. Features like Proton compatibility have simplified cross-system gaming, adding flexibility. This is also why gamers are eager for the Steam Machine, with console makers aware of the threat Steam poses to the home console market.
A More Favorable Image?
Valve operates differently from most rivals. As a private company, it lacks the pressure to meet quarterly earnings targets. This freedom allows it to take risks, experiment, and fail without resorting to aggressive monetization.
Equally important is the perception of its leadership. Public figures like Gabe Newell have cultivated a reputation for being down-to-earth, boosting the platform’s goodwill. Broadly, Newell is seen as “the good guy of gaming.”
How the gaming community views Gabe Newell Reddit
This brings up an interesting comparison with Nintendo. Nintendo is adored for its games but often criticized for pricing, online services, and hardware choices. It’s a love-hate dynamic where players endure flaws for the core experience.
Steam sits on the other end of that spectrum.
It isn’t driven by emotional attachment but by earned trust through consistency. It minimizes friction rather than forcing users to navigate it. Furthermore, leaders like Newell often discuss games not as a cash grab, but as a quality experience that benefits everyone — developers, publishers, and players alike.
The Beneficial Monopoly
For gamers, Steam is logical. It’s fast, familiar, feature-rich, and usually the best spot for deals. For developers, however, it’s more complex, with over 50% of devs believing Steam acts as a monopoly, according to Atomik Research’s survey. This divide makes Steam a unique case. It can be frustrating from one angle and incredibly convenient from another. Both perspectives can coexist.
That’s the paradox. Steam exhibits all the signs of a monopoly, yet doesn’t feel like one where it counts. Gamers return not just out of habit, but because no other platform feels as comprehensive. Valve didn’t win by trapping users; it won by making them never want to leave. In a space where players complain about everything, that might be its greatest achievement.
Open any gaming PC, and chances are the blue icon of Steam is sitting right there on the desktop. Not hidden, not optional, but almost expected. Over time, Steam has gone from being just another launcher to becoming the default storefront for PC gaming, almost like a built-in part of the experience.
The Dominant Force No One Discusses
By most estimates, such as QuantumRun and IconEra, Steam controls roughly 70 to 80% of the PC digital distribution market. That is not just a strong lead. It is near-total dominance. At the same time, it follows the familiar 30% revenue cut model, with reductions kicking in at higher sales milestones. It is the same structure used by companies like Apple and Google, and it has been a point of criticism from developers for years.
In fact, in a previous GDC survey, it was revealed that just 6% of devs say Steam earns its 30% cut. On paper, all of this checks the boxes of a monopoly. High market share, a standard-setting fee, and a platform that is deeply embedded in user habits. In most industries, this would be where the backlash begins. But in PC gaming, something very different has happened.
“Valve is the only major store still holding onto the payments tie and 30% junk fee” – Tim Sweeney, CEO, Epic Games
The interesting part is that Steam is not alone. Epic Games Store made a very aggressive entry with a much lower 12% revenue cut and a steady stream of free games, including major titles that would normally cost a fair bit. Microsoft did something similar back in 2021, trimming the Windows Store fee from 30% to 12% for developers.
On paper, that sounds like a winning formula. Then there is Microsoft with its Xbox app and Game Pass, which has carved out a strong position in subscriptions. Publishers like Ubisoft and Electronic Arts have also tried pulling users into their own launchers to control distribution and revenue.
Varun Mirchandani / Digital Trends
And yet, user behavior has barely shifted. Players claim their free games on Epic, install other launchers when required, and use Game Pass for specific titles. But when it comes to actually buying games and building a library, they almost always return to Steam. The competition exists, but it has not changed habits in a meaningful way.
Steam Has Faced Its Own Challenges
It would be unfair to say Steam has had a completely smooth ride. There have been moments where the community pushed back hard. Before 2015, the lack of a proper refund system was a major issue, eventually leading Valve to introduce the now-standard two-hour refund policy.
Similarly, the paid mods experiment for “The Elder Scrolls V: Skyrim” also sparked a strong negative reaction, forcing a quick rollback. Developers have raised concerns about discoverability, visibility, and, of course, the 30 percent revenue cut, which remains a contentious topic even today.
Steam
But here is the interesting pattern. These controversies create noise, Valve responds or adjusts, and then things settle down. There has never been a large-scale shift away from Steam because of these issues. People complain, but they stay. That cycle has repeated enough times to become part of the platform’s identity.
Why Gamers Accept the Status Quo
The simplest explanation is also the most important one. Steam works. Not just in the basic sense of launching games, but in the way it wraps the entire PC gaming experience into one cohesive ecosystem. Let’s start with performance and reliability.
Steam’s servers are among the most consistent in the industry.
Downloads are fast, updates are handled smoothly, and outages are rare. The client itself is not the lightest piece of software out there, but it is stable, predictable, and rarely gets in the way. That alone puts it ahead of several competing launchers that still struggle with basic usability.
Steam Server Status SteamStat.US
Then there is the feature set, which is where Steam quietly pulls ahead of everyone else. Cloud saves have been standard for years. Achievements, while simple, are deeply integrated. The Steam Workshop makes modding accessible even to casual players, turning complex installations into one-click processes.
Remote Play allows users to stream games to other devices or even play co-op with friends who do not own the game. Controller support is another standout, letting players fine-tune inputs in ways that most platforms do not even attempt.
Steam
Over time, these features stop feeling like extras and start feeling like essentials. Heck, even Steam Chat is once again gaining popularity as one of the strongest Discord alternatives, ever since the latter started requiring IDs for verification. And honestly, that’s where competitors struggle.
The Epic Games Store may offer better revenue terms for developers, but it still lacks many of these ecosystem-level features. The Xbox app is great for subscriptions, but it does not provide the same sense of ownership or permanence.
Other launchers feel like tools. Steam feels like a home.
Steam
Sales play a huge role, too. Steam’s seasonal events have become a cultural moment in gaming. The Summer Sale and Winter Sale are not just discount periods. Instead, they are events that players actively look forward to. And they are treated with the same kind of excitement as Amazon’s own Prime Day sales fest, if not more so.
Deep discounts, flash deals in the past, and wishlist notifications create a loop that keeps users constantly engaged. Over time, this has trained an entire generation of gamers to associate Steam with value. Even if a game launches at full price, many users instinctively wait for it to drop during a sale.
The Power of the Ecosystem
Another factor that often gets overlooked is the community layer. Reviews on Steam are not just a formality. They actively shape buying decisions. User tags, forums, guides, and discussion hubs turn each game into a living space rather than a static product page. This creates a feedback loop where players help other players, which in turn strengthens the platform.
Steam
There is also the matter of library lock-in, although it is less sinister than it sounds. Many players have spent years building their Steam libraries, sometimes owning hundreds of games. Switching platforms is not difficult technically, but it feels inconvenient. Everything is already organized, updated, and accessible in one place.
That kind of convenience is hard to walk away from.
Valve
The arrival of the Steam Deck has only reinforced this. By turning the Steam library into a portable experience, Valve has extended its ecosystem beyond the desktop. Features like Proton compatibility have also made it easier to run games across different systems, adding another layer of flexibility. It’s the same reason why gamers are actively looking forward to the Steam Machine, with console makers also understanding the threat that looms once Steam enters the home console space.
A More Favorable Reputation?
It is also worth noting that Valve, as a company, operates differently from most of its competitors. Valve Corporation is privately owned and does not have the same pressure to chase quarterly results. That allows it to take risks, experiment with new ideas, and occasionally fail without turning those failures into aggressive monetization strategies.
An equally important aspect of the discourse around the leadership. Public-facing figures like Gabe Newell have also built a reputation for being relatively grounded, which indirectly adds to the platform’s goodwill. Broadly, Newell is perceived as “the good guy of gaming.”
How the gaming community views Gabe Newell Reddit
And this is also where the comparison with Nintendo becomes interesting. Nintendo is beloved for its games, but often criticized for its pricing, online services, and hardware decisions. It is a love-hate relationship where players tolerate the flaws because the core experience is unique.
Steam sits on the other end of that spectrum.
It is not driven by emotional attachment in the same way, but it earns trust through consistency. It avoids friction instead of asking users to work around it. And it definitely helps that leaders like Newell often talk about games less like a cash-grab, and more like a good experience that should be a pursuit for all stakeholders — developers, publishers, and above all, the players.
A Beneficial Monopoly?
For gamers, Steam just makes sense. It’s fast, familiar, packed with features, and almost always the best place to grab a deal. For developers, though, it’s a bit more complicated, with over 50% devs believing Steam operates as a monopoly, as per Atomik Research’s survey. That split is what makes Steam such a weird case. It can feel frustrating from one side and incredibly convenient from the other. And somehow both can be true at the same time.
That’s the enigma here. Steam has all the signs of a monopoly, and yet, it doesn’t feel like one where it matters most. Gamers keep going back, not out of habit, but because nothing else feels as complete. Valve Corporation didn’t win by locking people in. It won by making sure they never really wanted to leave. And in a space where players are quick to complain about literally everything, that might be the most impressive part.
For some time, speculation has circulated that Apple is working on a new iteration of the AirPods Pro featuring infrared (IR) cameras (as reported by MacRumors). While the existence of these cameras has been discussed, their intended function has been unclear—until recently.
What prompted Apple’s $2 billion investment in an AI firm this year?
Earlier this year, the tech giant based in Cupertino acquired Q.ai, an Israeli artificial intelligence company specializing in technology that decodes subtle facial expressions, for $2 billion. This deal stands as Apple’s second-largest purchase to date, surpassed only by its acquisition of Beats.
Digital Trends
This refers to the capability to interpret whispered or entirely unvoiced speech by monitoring skin and muscle shifts in real time. The purchase initially sparked considerable curiosity with limited explanation, but a plausible explanation is now emerging.
The concept is straightforward: IR cameras integrated into the AirPods Pro could potentially monitor minute facial adjustments around the jaw and lips, while Q.ai’s algorithms would convert those gestures into actionable inputs or written text.
How do earbuds relate to silent communication?
In simpler terms, facial gestures could allow individuals to compose texts, manage applications, or issue voice commands to Siri without producing any audible noise. Additionally, in July 2025, Apple received a patent for camera-driven systems resembling the dot projector used in Face ID, designed for measuring distance and creating 3D depth maps.
Gareth Beavis / Digital Trends
Current AirPods models already come equipped with accelerometers and sensors that detect skin contact, suggesting the necessary hardware infrastructure may already exist. For general consumers, this innovation could facilitate discreet device interaction, particularly in loud settings or when maintaining quiet is essential.
Details regarding specific applications, implementation strategies, and iOS integration remain undisclosed. At present, the AirPods Pro 3 featuring IR cameras are anticipated to launch later this year, with a probable release window in September 2026.
Google has just unlocked one of Gemini’s most powerful tools for the general public. The Notebooks capability, first introduced to paying AI subscribers earlier this month, is now open to every web user at no cost. For those who frequently engage with Gemini, this marks a significant shift in accessibility.
Notebooks in @GeminiApp are now available to Free users on web!
Access your personal, unshared notebooks directly in Gemini *and* use your chats with Gemini as sources in new or existing unshared notebooks.
Let us know what you think! https://t.co/BT8B3gktPR
— NotebookLM (@NotebookLM) April 17, 2026
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Understanding Gemini’s Notebooks and Their Capabilities
Imagine Notebooks as a centralized project hub within Gemini. Rather than beginning anew each time you launch the application, you can consolidate your dialogues, documents, and reference materials into one organized location tied to a specific theme. Gemini then leverages the contents of that notebook to provide more relevant answers to your subsequent queries.
This tool appears as a dedicated Notebooks tab in Gemini’s side navigation, positioned between Gems and Chats. You can archive any discussion within Gemini into a notebook by selecting the three-dot menu option.
Google
Users can also configure custom instructions to dictate the tone, structure, and style of the AI’s replies. Should you wish for Gemini to respond without drawing from your stored conversations, there is an option to completely disable notebook memory.
The most compelling aspect is the NotebookLM integration. These notebooks mirror those in NotebookLM, Google’s dedicated research platform. Because the two systems sync automatically, any material uploaded to one instantly reflects in the other. This allows you to conduct research in Gemini and then leverage NotebookLM’s Video Overviews and Infographics tools on the same data, eliminating the need for manual file transfers.
Source Limits for Free Gemini Users in Notebooks
Google
Users on the free tier can upload a maximum of 50 sources per notebook. Paid subscribers enjoy higher thresholds: AI Plus members can handle 100 sources, Pro users up to 300, and Ultra subscribers can manage up to 600. The feature currently supports Gemini’s complete suite of tools, including web search and additional AI-driven capabilities.
At present, Notebooks is exclusively available on the web platform. It has not yet been released for mobile devices or Mac applications, although expanded access is anticipated within the next few weeks.
Zoom video conferencing has introduced a peculiar new feature designed to verify your humanity. The service is now collaborating with World, the biometric identity firm founded by Sam Altman (formerly recognized as Worldcoin), to implement live human authentication within live sessions.
Rolling out on April 17, 2026, this capability is integrated into World’s ID 4.0 framework. It empowers meeting organizers to validate that each participant displayed on screen is a genuine individual rather than a synthetic AI replica.
Julia M Cameron / Pexels
Understanding the Mechanics of the “Verified Human” Badge
For those curious about the operation of World’s Deep Face system, it relies on a three-part verification method. The technology compares a signed image from the user’s initial Orb registration, a real-time facial scan captured by the device, and the specific video frame visible to other attendees.
A “Verified Human” badge will only display next to a user’s name if all three data points align perfectly. To me, it seems paradoxical that I must actively demonstrate my humanity simply to be recognized as such during a Zoom session.
Organizers also have the option to enforce Deep Face authentication as a prerequisite for entry, effectively barring unverified individuals from accessing the meeting. Additionally, spontaneous checks can be initiated mid-call. Whether you suspect a participant looks unusual or simply wish to test someone, you can request an immediate verification.
Zoom
The Necessity of This Technology
The reason is straightforward: deepfake fraud has moved beyond anecdotal stories or weekend blog posts. In early 2024, engineering firm Arup suffered a $25 million loss after an employee in Hong Kong approved wire transfers during a video call, where every participant except the victim was a deepfake.
A comparable incident occurred with a multinational corporation in Singapore in 2025. Furthermore, financial damages resulting from deepfake fraud surpassed $200 million in just the first quarter of last year. This risk is no longer theoretical; it is a reality confronting an increasing number of individuals and organizations.
The trajectory is evident: biometric proof of identity is rapidly becoming a standard workplace requirement.
Annually, countless individuals immerse themselves in Korean media without knowing a single word of the language. They rely on subtitles for streaming, translated song lyrics, and various workarounds. However, attending live performances presents a unique challenge—unlike recorded content, you cannot pause or rewind a stage show. A Korean tech startup believes it has solved this dilemma, and 22-year-old Taipei retail employee Yuroy Wang was among the early adopters. As a devoted K-pop enthusiast who adores Korean culture yet lacks language proficiency, Wang anticipated supertitles when he attended a tour of “The Second Chance Convenience Store,” a play adapted from a Taiwanese bestseller. Instead, he was fitted with a pair of bulky, black-framed AI-powered glasses that displayed real-time dialogue translations directly on the lenses. “As soon as I found out they were available, I couldn’t wait to try them,” he recalled. Wang represents a burgeoning group of users realizing that smart glasses, a tech category that has long struggled to find a mainstream application, may have discovered their true purpose in an unexpected arena: live Korean theatrical productions.
The Mechanics Behind the Glasses
Developed by the South Korean startup Xpert Inc., the system, named Owl, links to a smartphone application. Users can select their preferred language (Korean, English, Japanese, or Chinese), adjust font size, and position the text on the lenses. As actors speak, the AI detects cue words and synchronizes translations with the dialogue instantly. Unlike conventional supertitles or tablet subtitles that force viewers to shift their gaze between the stage and a screen, this technology keeps the text within the user’s natural field of view, allowing the audience to remain fully engaged with the performance.
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Despite its promise, the technology is not without flaws. Occasional synchronization glitches occur, improvised lines can confuse the AI, and wearing the devices over prescription glasses remains somewhat cumbersome. Xpert Inc. admits that human intervention is occasionally required to correct errors. However, a more streamlined version is set to launch this spring, with enhanced accuracy listed as the company’s primary goal.
The Focus on Korean Theater
While South Korea has been exporting theatrical productions across Asia for more than ten years, a recent shift has accelerated this trend. The musical “Maybe Happy Ending,” which debuted in a modest Seoul venue in 2016, made its way to Broadway in 2024 with an English adaptation, subsequently winning six Tony Awards in 2025. This milestone has opened doors for Korean producers, who are now aggressively pursuing international markets.
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The success of Korean musicals abroad has sparked interest from global producers, but language remains a significant hurdle for international audiences. Traditional supertitles can be distracting, and hiring translators for every performance is costly. The Owl glasses offer a scalable solution, allowing non-Korean speakers to enjoy live performances without compromising immersion. As Korean theater continues to gain global traction, this technology may become an essential tool for cross-cultural entertainment.
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The Future of Cross-Cultural Entertainment
While the initial rollout targets Korean theater, the implications extend far beyond. Similar technology could revolutionize how audiences experience foreign films, concerts, and even sports events. The success of Owl in this niche could pave the way for broader adoption of AI translation wearables, transforming how we consume global media. As the technology matures and becomes more affordable, it may soon become a standard accessory for international travelers and cultural enthusiasts alike.
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Conclusion
Smart glasses are no longer just a futuristic concept; they are solving real-world problems in unexpected ways. By bridging the language gap in live Korean theater, Xpert Inc. has demonstrated the potential of AI-powered wearables to enhance cultural exchange. As the technology improves and gains wider acceptance, it could redefine how we experience entertainment across borders, making the world a little smaller and more connected.